Came across this site while learning Cocos2d.
The book is not out as yet but you can download the source code for the book for free from here:
Well I have been playing with Cocos2d iPhone development API for the last few weeks and have found it very easy to use.
Have an animated sprite on the screen responding to touches with a background tile map moving with the player sprite.
Here is the link to cocos2d iPhone – http://www.cocos2d-iphone.org/
I am also using Lightwave 3D for the game art – http://www.newtek.com/lightwave/
I am using Tiled for my tile Map – this is the Mac OSX download version – http://www.mapeditor.org/ and there is a Java version that you can download at well that currently has more features than the Mac OSX version – http://sourceforge.net/projects/tiled/files/
Andreas Löw who developed TexturePacker is sending me a copy of this package and i will let you know how I go creating a Sprite Altas (spritesheet) with this package – http://texturepacker.com/
The other choose for creating Sprite Atlas’ that I have found is Zwoptex. There is a Mac OSX download version here – http://zwoptexapp.com/ and a Flash version here – http://zwoptexapp.com/flashversion
Here are a few more interesting Cocos2d sites:
Well I got my app updated to a universal version before Christmas with the release of the 4.2 SDK for both the iPhone and the iPad.
So it works on both the iPhone and the iPad now.
Lots of people are buying it in the new year as they are thinking about this years goals.
Well my first App Goal Tracker has been approved and is now for sale.
Information on this site is located here:
Well I submitted my App to Apple on the 04 August 2010. It is a waiting game now until it is approved.
Will post a link to it in the App Store once it has been published.
We I got my iPhone 4 on Tuesday and tested my application on it. Very nice phone. It is a lot faster then my old iPhone 3G 16 Gb. Love the new screen, very nice.
OK, if you want to provide higher quality images for the iPhone 4, just name the image the same as the normal iPhone version and add @2x to the end of the file name.
As an example, for the Icon.png file, just create the higher quality version and name it Icon@2x.png and the iPhone 4 will pick up the correct version.
For the Default start up screen use Default@2x.png.
Well I have just finished setting up iTune Connect for my first iPhone application.
It was very simple and I was surprised that you can set it up with all of your information and upload the binary later.
Will put an update here when the app is available.